Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 |
21. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
30Km for the scan inhibitor is too small, make it 100Km.... And make a 30Km mobile cloaking device that is the same as the Mobile scan Inhibitor but doesn't show anyway... Also... Still need a POS revamp... These mobile structures are going into ...
- by Alx Warlord - at 2014.01.06 20:06:00
|
22. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make Smart-bombs only hit Targeted things and aggressive things(LIKE FOE missiles)! they are smart afterall
- by Alx Warlord - at 2014.01.02 21:35:00
|
23. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
This is the best program available to simulate EVE fits. And I personally have as much fun in it as playing EVE, I love to make plans and strategies and probably I wouldn't be playing eve if it wasn't for this program, so Thank you very much!!! B...
- by Alx Warlord - at 2013.12.20 20:59:00
|
24. Corporation/Fleet Missions Cooperative missions - in Player Features and Ideas Discussion [original thread]
Definitely Missions need a Revamp Maybe an option to make things more interesting would be allowing a mission list from the agent instead of it giving random missions, this way people could do the missions they like the most. Including Cooperati...
- by Alx Warlord - at 2013.12.19 16:46:00
|
25. [Changes] Blue Prints and Manufacture - in Player Features and Ideas Discussion [original thread]
Main post updated!
- by Alx Warlord - at 2013.12.19 02:00:00
|
26. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
I was expecting more of it.... Give it a triage mode!!!!
- by Alx Warlord - at 2013.12.18 21:09:00
|
27. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make Wrecks salvage return the minerals used to craft the ship!!!!
- by Alx Warlord - at 2013.12.18 21:07:00
|
28. [Changes] Blue Prints and Manufacture - in Player Features and Ideas Discussion [original thread]
Endovior wrote: Came here expecting something more insightful, found nothing but whining about safety. Blueprints don't really take up all that much space, so shipping them is always a question of finding something safe to do it with. You shou...
- by Alx Warlord - at 2013.12.18 16:51:00
|
29. [Changes] Blue Prints and Manufacture - in Player Features and Ideas Discussion [original thread]
Yes, I'm OK with this.... Looting Blueprints is absolutely illogical if you think about it... And it have much more negative aspects then positive... Most of the Industrial players don't take their High P.E/M.E out of high sec... usually they mak...
- by Alx Warlord - at 2013.12.17 07:33:00
|
30. [Changes] Blue Prints and Manufacture - in Player Features and Ideas Discussion [original thread]
Hello everyone, I'm a Scientist, Inventor and engineer, with some experience developing new technologies. Some that most of people still thinks that are only Fiction. So, knowing that EVE is a Economy, Spaceship Scy-fi simulator, I think I can g...
- by Alx Warlord - at 2013.12.16 23:42:00
|
31. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Can we have a second SOE BS? one black ops? or a carrier?
- by Alx Warlord - at 2013.12.16 19:45:00
|
32. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I think that most Ideas are already covered in here already... So the only thing I point is that all these mobile structures could be linked togather somehow... to create a bigger structure... Think it replacing the POS....
- by Alx Warlord - at 2013.12.16 19:43:00
|
33. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
Its being a long time since I pointed the need for a pos revamp and a sov revamp last time.... my corp just disbanded our last POS... Finaly people got tired of it.... I will wait sited for the next update.... I hope to subscribe again in the futu...
- by Alx Warlord - at 2013.07.16 19:41:00
|
34. [Discussion] - New SOV SYSTEM - in Player Features and Ideas Discussion [original thread]
hope that the next expansion will fix this... siting and waiting...
- by Alx Warlord - at 2013.07.16 19:35:00
|
35. [Suggestion] New Weapon Tec, Splitting Hibrids, Caldari and Galente - in Player Features and Ideas Discussion [original thread]
Bump?
- by Alx Warlord - at 2013.07.16 19:34:00
|
36. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Hmm good. Now make custom certificates. :)
- by Alx Warlord - at 2013.07.03 17:59:00
|
37. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Also, matching sets of skills togather could add small bonuses to the capsuler, some skills are multidisciplinar!
- by Alx Warlord - at 2013.06.12 20:50:00
|
38. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Karsa Egivand wrote: CCP Fozzie wrote: We definitely want to give players an easier way to deal with offline towers, but exactly how has not been decided yet. One option is that someday we may expand the hacking system to allow you to hack ...
- by Alx Warlord - at 2013.06.12 05:42:00
|
39. Proposal : Jump Queue - in Assembly Hall [original thread]
Only if once the ship gets into the queue it becomes invulnerable. and stuck into the jump ( no turning back or cancelling the jump)
- by Alx Warlord - at 2013.06.09 21:15:00
|
40. odyessy stickys - in Player Features and Ideas Discussion [original thread]
+1
- by Alx Warlord - at 2013.06.08 15:13:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |